NAVIGATION-
    -Ctrl+Shift+DragLeft/Right = Zoom based on marquee
    -Isolate = Shift+i
    -Poly Count = Heads Up Display
   
QUADS-
    -Shift+RightClick = Quick model-editing tools (i.e., extrude, bevel, cut, etc.)
    -Shift+RightClick = Create objects
    -Ctrl+RightClick = Quick selection tools
    -Ctrl+Shift+RightClick = Coordinate System
SELECTION-
    -Subobject/Component Level = F8 (Object/SubObject Mode)F9 (Vertices), F10 (Edges), F11 (Polygons)
    -Shrink/Grow = Shift+<>; Ctrl+RightClick
    -Loop/Ring = Ctrl+RightClick; Select vertex/edge/poly and use arrows (Haha...FUCKING AWESOME)
    -Convert Selection To = Ctrl+RightClick; Cntrl+F9/F10/F11
    -Select Vert/Edge/Polygon Loop = Click poly, then Shift+DoubleClick end component
    -Select Element = DoubleClick Poly
    -Ignore Backfacing = Mesh Component Display>Backface culling; Shift+RightClick>PolygonDisplay>Toggle Backface Culling
TOOLS-
    GLOBAL-
    -Remove = Delete Edge/Vertex; Backspace
    -Collapse = Merge component to center
    EDIT VERTICES-
    -Delete = Delete Vertex
    -Break = Split Vertex or Detach Component
    -Weld = Merge Vertices
    -Target Weld = Merge Vertex Tool
    -Chamfer = Chamfer Vertex
    EDIT EDGES-
    -Extrude = Extrude Edge
    -Chamfer = Bevel
    -Chamfer but keep OG Edges = Offset edge loop
    -Bridge = Bridge (Simple enough)
    -Bevel Profile = Insert Edge Loop>Profile Curve
    -Connect = Insert Edge Loop (AutoComplete off); or SplitPolygon for non edge loops
    -Connect (Simple-form) = Connect Components
    -Quickslice = Cut Faces
    -Cut = Split Polygon
    -Slide = Slide Edge
    -Cap = Fill Hole
EDIT POLYGONS-
    -Bevel = Extrude
    -Inset = Extrude (using ONLY the scale function; ideally, in a uniform manner)
    -Bridge = Bridge
    -Attach = Combine
    -Detach = Extract
 

