Saturday, November 19, 2011

Max to Maya Modeling Quick Ref

NAVIGATION-
-Ctrl+Shift+DragLeft/Right = Zoom based on marquee
-Isolate = Shift+i
-Poly Count = Heads Up Display

QUADS-
-Shift+RightClick = Quick model-editing tools (i.e., extrude, bevel, cut, etc.)
-Shift+RightClick = Create objects
-Ctrl+RightClick = Quick selection tools
-Ctrl+Shift+RightClick = Coordinate System


SELECTION-
-Subobject/Component Level = F8 (Object/SubObject Mode)F9 (Vertices), F10 (Edges), F11 (Polygons)
-Shrink/Grow = Shift+<>; Ctrl+RightClick
-Loop/Ring = Ctrl+RightClick; Select vertex/edge/poly and use arrows (Haha...FUCKING AWESOME)
-Convert Selection To = Ctrl+RightClick; Cntrl+F9/F10/F11
-Select Vert/Edge/Polygon Loop = Click poly, then Shift+DoubleClick end component
-Select Element = DoubleClick Poly
-Ignore Backfacing = Mesh Component Display>Backface culling; Shift+RightClick>PolygonDisplay>Toggle Backface Culling


TOOLS-
GLOBAL-
-Remove = Delete Edge/Vertex; Backspace
-Collapse = Merge component to center

EDIT VERTICES-
-Delete = Delete Vertex
-Break = Split Vertex or Detach Component
-Weld = Merge Vertices
-Target Weld = Merge Vertex Tool
-Chamfer = Chamfer Vertex

EDIT EDGES-
-Extrude = Extrude Edge
-Chamfer = Bevel
-Chamfer but keep OG Edges = Offset edge loop
-Bridge = Bridge (Simple enough)
-Bevel Profile = Insert Edge Loop>Profile Curve
-Connect = Insert Edge Loop (AutoComplete off); or SplitPolygon for non edge loops
-Connect (Simple-form) = Connect Components
-Quickslice = Cut Faces
-Cut = Split Polygon
-Slide = Slide Edge
-Cap = Fill Hole

EDIT POLYGONS-
-Bevel = Extrude
-Inset = Extrude (using ONLY the scale function; ideally, in a uniform manner)
-Bridge = Bridge
-Attach = Combine
-Detach = Extract

Sunday, January 23, 2011

Artur Sayan Demo Reel 2010

My demo reel, showcasing my works on lighting, shaders, modeling, and texturing.

Artur Sayan Demo Reel 2010 from Artur Sayan on Vimeo.


Here is a breakdown of my demo reel. Please click on the images to enlarge...