Monday, July 7, 2014

More generalist work done at Encore.

Some more work in progress stuff done at Encore. Lots of modeling/texturing/lookdev/lighting.

12

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4

1

2

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Monday, October 28, 2013

Some WIP generalist work done for episodics...

Did lots of modeling, texturing, concept work, shaders, cloth sims, fracturing, and lighting for many TV shows in the last 7 months or so. Here are some of my favorites!
Edit: I just realized that Blogger compresses and flattens the crap out of images uploaded. :( 
Edit-edit: Re-uploaded the images through Flickr. Uncompressed, now. Yay!



Thursday, September 12, 2013

2013 Summer Reel

Latest reel removing some commercials to make space, and adding work I've done on Oblivion. Thanks for watching!

ArtsReel 2013 Summer from Artur Sayan on Vimeo.

Sunday, February 17, 2013

Hey, everyone. New demo reel including features work I have done on X-Men and Hugo. Check it out! Thanks for watching!

Artur Sayan Demo Reel 2013 from Artur Sayan on Vimeo.

Breakdown:

Tuesday, January 17, 2012

Hyundai Genesis "Dark"

Just some overhead fun/work done at Sway. Short, but sweet was the idea. And yes, I should've smoothed the mesh on the front windshield. :)


Digital Painting!

Yay! Finally finished this a couple of weeks ago.


I know, I know. It sucks, next to your badass matte painting and/or sketch of the Mona Lisa you did on a piece of toilet paper while on the crapper, but this was a huge accomplishment for me! :D

Red Faction Guerrilla

Some test renders from the Red Faction Guerrilla cinematic I worked on a couple of years ago (Done at Tigar-Hare).

On most assets I've upscaled, retextured, and shaded the models. On some, I've also done the modeling. I didn't do any texturing on the Walker.









Saturday, November 19, 2011

Max to Maya Modeling Quick Ref

NAVIGATION-
-Ctrl+Shift+DragLeft/Right = Zoom based on marquee
-Isolate = Shift+i
-Poly Count = Heads Up Display

QUADS-
-Shift+RightClick = Quick model-editing tools (i.e., extrude, bevel, cut, etc.)
-Shift+RightClick = Create objects
-Ctrl+RightClick = Quick selection tools
-Ctrl+Shift+RightClick = Coordinate System


SELECTION-
-Subobject/Component Level = F8 (Object/SubObject Mode)F9 (Vertices), F10 (Edges), F11 (Polygons)
-Shrink/Grow = Shift+<>; Ctrl+RightClick
-Loop/Ring = Ctrl+RightClick; Select vertex/edge/poly and use arrows (Haha...FUCKING AWESOME)
-Convert Selection To = Ctrl+RightClick; Cntrl+F9/F10/F11
-Select Vert/Edge/Polygon Loop = Click poly, then Shift+DoubleClick end component
-Select Element = DoubleClick Poly
-Ignore Backfacing = Mesh Component Display>Backface culling; Shift+RightClick>PolygonDisplay>Toggle Backface Culling


TOOLS-
GLOBAL-
-Remove = Delete Edge/Vertex; Backspace
-Collapse = Merge component to center

EDIT VERTICES-
-Delete = Delete Vertex
-Break = Split Vertex or Detach Component
-Weld = Merge Vertices
-Target Weld = Merge Vertex Tool
-Chamfer = Chamfer Vertex

EDIT EDGES-
-Extrude = Extrude Edge
-Chamfer = Bevel
-Chamfer but keep OG Edges = Offset edge loop
-Bridge = Bridge (Simple enough)
-Bevel Profile = Insert Edge Loop>Profile Curve
-Connect = Insert Edge Loop (AutoComplete off); or SplitPolygon for non edge loops
-Connect (Simple-form) = Connect Components
-Quickslice = Cut Faces
-Cut = Split Polygon
-Slide = Slide Edge
-Cap = Fill Hole

EDIT POLYGONS-
-Bevel = Extrude
-Inset = Extrude (using ONLY the scale function; ideally, in a uniform manner)
-Bridge = Bridge
-Attach = Combine
-Detach = Extract

Sunday, January 23, 2011

Artur Sayan Demo Reel 2010

My demo reel, showcasing my works on lighting, shaders, modeling, and texturing.

Artur Sayan Demo Reel 2010 from Artur Sayan on Vimeo.


Here is a breakdown of my demo reel. Please click on the images to enlarge...


Saturday, October 2, 2010

Mini Flow



The Mini Flow...one of the smoothest projects I had the pleasure of working on. I had the honor of being the CG Sup for this fun spot. Got to do lots of lighting, creative input, art direction (as far as color-lighting/comp-tweaks go), scene assembly, plate projecting...the works! At first, I was intimidated by the concept: hundreds of cars...matching live-action plates!! But thanks to a great team, and a well-planned show, we managed to get through it while having fun!