ArtsReel 2013 Summer from Artur Sayan on Vimeo.
Thursday, September 12, 2013
2013 Summer Reel
Latest reel removing some commercials to make space, and adding work I've done on Oblivion. Thanks for watching!
Sunday, February 17, 2013
Hey, everyone. New demo reel including features work I have done on X-Men and Hugo. Check it out! Thanks for watching!
Artur Sayan Demo Reel 2013 from Artur Sayan on Vimeo.
Breakdown:
Tuesday, January 17, 2012
Hyundai Genesis "Dark"
Just some overhead fun/work done at Sway. Short, but sweet was the idea. And yes, I should've smoothed the mesh on the front windshield. :)
Digital Painting!
Yay! Finally finished this a couple of weeks ago.
I know, I know. It sucks, next to your badass matte painting and/or sketch of the Mona Lisa you did on a piece of toilet paper while on the crapper, but this was a huge accomplishment for me! :D
I know, I know. It sucks, next to your badass matte painting and/or sketch of the Mona Lisa you did on a piece of toilet paper while on the crapper, but this was a huge accomplishment for me! :D
Red Faction Guerrilla
Some test renders from the Red Faction Guerrilla cinematic I worked on a couple of years ago (Done at Tigar-Hare).
On most assets I've upscaled, retextured, and shaded the models. On some, I've also done the modeling. I didn't do any texturing on the Walker.
On most assets I've upscaled, retextured, and shaded the models. On some, I've also done the modeling. I didn't do any texturing on the Walker.
Saturday, November 19, 2011
Max to Maya Modeling Quick Ref
NAVIGATION-
-Ctrl+Shift+DragLeft/Right = Zoom based on marquee
-Isolate = Shift+i
-Poly Count = Heads Up Display
QUADS-
-Shift+RightClick = Quick model-editing tools (i.e., extrude, bevel, cut, etc.)
-Shift+RightClick = Create objects
-Ctrl+RightClick = Quick selection tools
-Ctrl+Shift+RightClick = Coordinate System
SELECTION-
-Subobject/Component Level = F8 (Object/SubObject Mode)F9 (Vertices), F10 (Edges), F11 (Polygons)
-Shrink/Grow = Shift+<>; Ctrl+RightClick
-Loop/Ring = Ctrl+RightClick; Select vertex/edge/poly and use arrows (Haha...FUCKING AWESOME)
-Convert Selection To = Ctrl+RightClick; Cntrl+F9/F10/F11
-Select Vert/Edge/Polygon Loop = Click poly, then Shift+DoubleClick end component
-Select Element = DoubleClick Poly
-Ignore Backfacing = Mesh Component Display>Backface culling; Shift+RightClick>PolygonDisplay>Toggle Backface Culling
TOOLS-
GLOBAL-
-Remove = Delete Edge/Vertex; Backspace
-Collapse = Merge component to center
EDIT VERTICES-
-Delete = Delete Vertex
-Break = Split Vertex or Detach Component
-Weld = Merge Vertices
-Target Weld = Merge Vertex Tool
-Chamfer = Chamfer Vertex
EDIT EDGES-
-Extrude = Extrude Edge
-Chamfer = Bevel
-Chamfer but keep OG Edges = Offset edge loop
-Bridge = Bridge (Simple enough)
-Bevel Profile = Insert Edge Loop>Profile Curve
-Connect = Insert Edge Loop (AutoComplete off); or SplitPolygon for non edge loops
-Connect (Simple-form) = Connect Components
-Quickslice = Cut Faces
-Cut = Split Polygon
-Slide = Slide Edge
-Cap = Fill Hole
EDIT POLYGONS-
-Bevel = Extrude
-Inset = Extrude (using ONLY the scale function; ideally, in a uniform manner)
-Bridge = Bridge
-Attach = Combine
-Detach = Extract
-Ctrl+Shift+DragLeft/Right = Zoom based on marquee
-Isolate = Shift+i
-Poly Count = Heads Up Display
QUADS-
-Shift+RightClick = Quick model-editing tools (i.e., extrude, bevel, cut, etc.)
-Shift+RightClick = Create objects
-Ctrl+RightClick = Quick selection tools
-Ctrl+Shift+RightClick = Coordinate System
SELECTION-
-Subobject/Component Level = F8 (Object/SubObject Mode)F9 (Vertices), F10 (Edges), F11 (Polygons)
-Shrink/Grow = Shift+<>; Ctrl+RightClick
-Loop/Ring = Ctrl+RightClick; Select vertex/edge/poly and use arrows (Haha...FUCKING AWESOME)
-Convert Selection To = Ctrl+RightClick; Cntrl+F9/F10/F11
-Select Vert/Edge/Polygon Loop = Click poly, then Shift+DoubleClick end component
-Select Element = DoubleClick Poly
-Ignore Backfacing = Mesh Component Display>Backface culling; Shift+RightClick>PolygonDisplay>Toggle Backface Culling
TOOLS-
GLOBAL-
-Remove = Delete Edge/Vertex; Backspace
-Collapse = Merge component to center
EDIT VERTICES-
-Delete = Delete Vertex
-Break = Split Vertex or Detach Component
-Weld = Merge Vertices
-Target Weld = Merge Vertex Tool
-Chamfer = Chamfer Vertex
EDIT EDGES-
-Extrude = Extrude Edge
-Chamfer = Bevel
-Chamfer but keep OG Edges = Offset edge loop
-Bridge = Bridge (Simple enough)
-Bevel Profile = Insert Edge Loop>Profile Curve
-Connect = Insert Edge Loop (AutoComplete off); or SplitPolygon for non edge loops
-Connect (Simple-form) = Connect Components
-Quickslice = Cut Faces
-Cut = Split Polygon
-Slide = Slide Edge
-Cap = Fill Hole
EDIT POLYGONS-
-Bevel = Extrude
-Inset = Extrude (using ONLY the scale function; ideally, in a uniform manner)
-Bridge = Bridge
-Attach = Combine
-Detach = Extract
Sunday, January 23, 2011
Artur Sayan Demo Reel 2010
My demo reel, showcasing my works on lighting, shaders, modeling, and texturing.
Here is a breakdown of my demo reel. Please click on the images to enlarge...
Artur Sayan Demo Reel 2010 from Artur Sayan on Vimeo.
Here is a breakdown of my demo reel. Please click on the images to enlarge...
Saturday, October 2, 2010
Mini Flow
The Mini Flow...one of the smoothest projects I had the pleasure of working on. I had the honor of being the CG Sup for this fun spot. Got to do lots of lighting, creative input, art direction (as far as color-lighting/comp-tweaks go), scene assembly, plate projecting...the works! At first, I was intimidated by the concept: hundreds of cars...matching live-action plates!! But thanks to a great team, and a well-planned show, we managed to get through it while having fun!
Saturday, April 24, 2010
Tron Legacy Trailer
About two years ago, I went to work at Digital Domain for the Tron 2 trailer. Coming out of an arch-vis industry and never having worked on any project like this before, it was uber-overwhelming for me. After about two weeks, I started to get the hang of it. I learned what it takes to work in a real team of artists: the communication needed amongst peers, the planning beforehand of the workflow, etc. Working at Digital Domain was a dream for me at one point in my life, but sooner than later, it became a reality. Anyways, enough of this emotional crap! Down to business...
I was brought on to build the interior scene of the trailer--the white room--which was somewhat of a rendition of the room in Space Odyssey 2001...did the modeling, lighting, shaders, textures, and scene assembly for that shot (it was, pretty much, my baby). I also did a little look dev, here and here, and modeled and textured the rock formations which made up the mountains surrounding the Tron environment.
It's definitely the coolest project I've worked on. I got to work alongside some of the best artists and learned a lot from them. Overall, a very awesome experience!
I was brought on to build the interior scene of the trailer--the white room--which was somewhat of a rendition of the room in Space Odyssey 2001...did the modeling, lighting, shaders, textures, and scene assembly for that shot (it was, pretty much, my baby). I also did a little look dev, here and here, and modeled and textured the rock formations which made up the mountains surrounding the Tron environment.
It's definitely the coolest project I've worked on. I got to work alongside some of the best artists and learned a lot from them. Overall, a very awesome experience!
Wednesday, April 7, 2010
Done for the night!
More renders to come! Specifically, stuff from Sway Studios, Tigar Hare, and Digital Domain.
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